The Mighty Quest for Epic Loot Impressions

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game! – Ubisoft

From the opening cinematic to the tutorial, all the way into the rest of the game, Mighty Quest is full of tounge-in-cheek humor. While initially appealing, the humor gets old after a while, specifically when it comes to your ridiculously annoying PR representative. I’ll let you decide for yourself, but I would have preferred not to have audio for most of the interactions I had with him.

As a fan of the Free to Play model, I have to give Mighty Quest points for taking this route. I’m all for micro-transactions, once I decide I like a game. One thing I noticed was how restrictive the game is in terms of character creation. There are a total of 4 classes available, 3 of which are available at the start, however once you pick your character, you do not have the option to create another one of the free options. I would have liked to see a little bit more freedom when it comes to creating different character classes.

The graphic style in Mighty Quest is following the increasingly popular Team Fortress 2 cartoon style, which is a great thing. Everything looks really good in the game, as would be expected from a developer like Ubisoft. The game plays smoothly. The controls and interface are intuitive – very similar to other familiar titles in the dungeon crawler and town-building genres.

When I first read descriptions of Mighty Quest, I saw a lot of “Diablo meets Dungeon Keeper” comparisons. After picking it up and playing it for a while, I have to agree. Ubisoft has created a game that will appeal to fans of classic dungeon crawlers like Diablo, as well as fans of FarmVille, DragonStory (and all the other Story games), and Dungeon Keeper. Mighty Quest is still in beta, keep a look out for further developments!

 

Author: Ben

Ben is the Founder and Editor-in-Chief of PCGR. He writes much of the content, manages the site, and does other editorial things that would bore you to tears.