In this series we will be examining each of the announced features from The Incredible Adventures of Van Helsing II in great detail. First we are going to discuss the Beast in the Lair: the Chimera. The Chimera is a unique creature, an artificial-supernatural monster straight from the Ink, the mysterious realm beyond the cracks of the real world.
Sounds good, but what is the use of a Chimera?
♦ The Chimera can be summoned during battles as another helpful companion (let’s face it, what is a hunter without a dog… or even better, a dog-like, hulking and loyal monster).
♦ You can send it to the Ink, where it can gather gold, enchanted objects, even special potions and essences (without giving you a hard time about it, like Katharina does).
♦ The Chimera will evolve: it gets stronger and more experienced, but it needs to be fed in order to be useful.
♦ The Chimera has its own summoning chamber in the Lair, where you can enhance its strength along with additional skills, or improve its scavenging abilities (it will probably never learn to sit, but there is no harm in trying).
Where did it come from?
You can set the Chimera free during a particular quest. However, it won’t follow you everywhere like a permanent companion, you just gain the ability to summon it during battles. The beast gains levels that influence its battle stats among other things. The “dog” will also have a Hunger rating that affects its scavenging and battle stats like HP and Damage. The Hunger increases with every treasure hunt and when dying in battles, and also with every minute it spends summoned anywhere. By feeding it Essences, the Hunger will decrease…
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