Set during the aftermath of the Vietnam War in the mid-1970s, Red Awakening depicts a United States in turmoil. The youth are out of control, with once peaceful student protests devolving into violent street riots. Fearing a civil war with the youth of America and the ever-increasing threat of communism, the powers-that-be covertly funds a clandestine CIA mind control program. Codenamed: “Red Awakening”, this program is designed to solve all of America’s problems at once… but things don’t go according to plan.
Focused on team based gameplay, Red Awakening draw inspiration from elements that can be seen in the original Thief, Manhunt, Time Splitters 2 and Condemned: Criminal Origins.
After 2 years of self-funded development the team has now chosen Kickstarter to achieve the final stretch to deliver the best possible experience on both PC and Console.
First iteration of the project has been shown to press at early stage back in 2013 with favourable feedback from OXM, IGN, Indie Game Mag and Dread Central above others*.
“After the initial feedback we decided to take all on board, keep the good elements and refine the game mechanics and visual to raise the bar even more. We worked incredibly hard in the latest few months and we hope the public will like our game” said Rob Peall, co-founder of Domino Effects
· 5vs5 Tactical Stealth Shooter
· First Person Dynamic Stealth System
· Parkour Style Movement
· Ultra Violent Gameplay
· Synth Soundtrack made by xxxxx
· Cell Shading distinctive graphics
Quotes from press:
“ Like TimeSplitters mixed with Titanfall mixed with a bit of Thief.” – Xbox Official Magazine
“Combines 80s slasher horror with multiplayer stealth – IGN
“Enlivens first-person shooter mechanics.” – Indie Game Mag
“Slashers are about to make a big splash” – Dread Central
Red Awakening is planned for release on PC, Xbox One and PlayStation 4 during Q2 2016.
Danielle is the Graphic Designer at PCGR. She is responsible for our snazzy logo, and dabbles in other areas as the need arises.