The second entry in the JUST CAUSE 3 Dev Diary series takes a close look at the destruction that sits at the heart of the game. In the video, the Avalanche team discuss the dynamic nature of the technology and the unique scenarios that this gives birth to:
“We’ve been focused purely on the new generation of high-end technology from the very beginning of development” said Game Director Roland Lesterlin “this huge amount of extra horsepower allows us to do things that simply weren’t possible until now”.
The Destruction Dev Diary takes a look at these things in action.
Anybody attending PAX Prime should head over to the Sphinx theatre at 15:00 Pacific on August 28th to join Avalanche Studio’s Fred Hooper (Lead VFX artist) and Niklas Norin (Lead AI Designer) alongside Havok’s Cormac O’Brien as they reveal how their technology and expertise combines to create the incredible destruction and chaos that lies at the heart of Just Cause 3.
The JUST CAUSE 3 – A BEAUTIFUL PLAYGROUND OF CREATIVE DESTRUCTION panel – hosted by Greg Miller – will explore how the game’s 400 square-mile sandbox combines Destruction, Physics and AI to create the explosive emergent gameplay that the Just Cause series has set new standards for.
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