Infinite Crisis Impressions

“Infinite Crisis blends RPG and strategy to create a free-to-play multiplayer online battle arena (MOBA) in the DC Comic’s multiverse.” – Turbine

I have been a fan of MOBAs for a few years now, and I’ve been a fan of all things super hero even longer; so naturally the idea of a DC Comic MOBA piqued my interest. I got my hands on a beta key about a month ago and have had some time to play around with a good variety of characters on both the original Gotham Heights map, and the new Coast City map.

My first impression of the game was that it was a little rough around the edges – which is to be expected from a game still in beta. The visuals look decent, the controls are responsive, and it is free to play; but things start to go downhill from there.

All of the game menus are busy and confusing. The in game UI isn’t much better, save for the recommended section, which will give you suggestions on what abilities to level up and what items to buy in what order (a real life saver if you are jumping into the game for the first time).

There is a decent pool of champions to choose from, but half of them are variations of other champions. They have interesting abilities and so far I haven’t run into too much of an issue with balance, which is good, but I am looking forward to having more than a bunch of variations of Batman, Wonder Woman, and Green Lantern (Okay, I am exaggerating a little bit, but check out the list of champions and you’ll see what I mean)

There is a lot of potential for a good MOBA here – the champions are fairly balanced and the controls work nicely – but Turbine has their work cut out for them before Infinite Crisis is ready to play with the big boys, specifically on UI elements.

DC fans will enjoy the game, and for the free price tag, I’d recommend giving it a try. As for me, I’ll revisit Infinite Crisis once Turbine has had the chance to add some polish to it. In the mean time, I think a game of League of Legends is in order.

 

Author: Ben

Ben is the Founder and Editor-in-Chief of PCGR. He writes much of the content, manages the site, and does other editorial things that would bore you to tears.