Gurgamoth is a 4v4 local multiplayer “flying fighting” game that released on Steam back in February. This glorified game of to-the-death bumper cars is all about hitting your friends into various obstacles and emerging victorious.
Gurgamoth looks great, plays very smoothly, and is a ton of fun, at first. The controls are incredibly simple, including only directional keys and dashes, making the game very quick to pick up. As a huge fan of couch multiplayer, I may be a little biased, but I did really enjoy Gurgamoth, at least for the several rounds my friends and I played.
Even though I had fun with the time I put into Gurgamoth, I do have some issues with it. First of all, there’s very little variety or depth. Sure, different maps have different color schemes and a few slightly different mechanics, but they all basically boil down to a hazard of some kind that you can bump enemies into. The different characters have no distinction other than visually, and there is only one game mode, making replay value pretty low once you have played each of the maps a few times.
As much of an advocate of local multiplayer as I am, I still think it was quite an oversight to not include an online or even a LAN option for playing with friends that aren’t physically present. While ideally you would play Gurgamoth with several friends all on the same screen, in this day and age, it isn’t too much to ask for a way to include friends that can’t make it to your couch.
Overall, if you enjoy local competitive multiplayer games and have some friends to play with, Gurgamoth is a great way to spend a few hours – but I can’t see many people getting much more out of it than that. For $5, it isn’t bad, but I would probably still wait for a sale before picking this one up.
Gameplay - 7
Visuals - 7
Replay Value - 3
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