GUNFIRE GAMES TO SHOWCASE ITS UPCOMING OCULUS VR ADVENTURE RPG, CHRONOS, AT PAX PRIME AUGUST 28-31

Gunfire Games, a leading VR developer, will be showcasing its upcoming atmospheric role-playing game for the Oculus Rift virtual reality headset and PC, Chronos, at this weekend’s PAX Prime in Seattle, Washington. Chronicling a young hero’s lifelong quest to save their homeland from evil, this unique VR experience will allow players to explore an atmospheric fantasy world with an incredible level of immersion and detail.

(http://gunfiregames.com/chronos/)

David Adams, President of Gunfire Games, will be a featured speaker on the “Exploring New Worlds in VR” developer panel on August 29th at 5:00pm in the Sasquatch Theater. Fans can meet the developers behind some of virtual reality’s most exciting experiences and learn about key discoveries and challenges incurred while developing for this new medium.

Chronos will be on display in the Oculus Booth located in the Skybridge lobby on the 4th floor of the WSCC August 28-31st.

About Chronos:

Chronos is an atmospheric RPG that chronicles one young hero’s lifelong quest to save their homeland from a great evil. Central to this quest is an ancient labyrinth, which holds the secrets necessary to restore life and peace to their home. However, the architects of this labyrinth designed it to open only once a year. The labyrinth is a test, and each time the hero fails, they are cast out and must wait one year to return.

Adventure RPG – Refreshing combination of Adventure Game elements and RPG mechanics.
VR – Explore an atmospheric fantasy world in full Virtual Reality. The level of immersion, scale and detail is incredible!
Unique leveling mechanic – Each journey into the labyrinth cost the Hero a measure of his life. Playing as either male or female, player’s must adapt to their advancing age as they progress their character; start the game young , nimble and quick, and end wise and more attuned to magic.
Unlock the Secrets of the Labyrinth – There are many mysteries behind the origins of the labyrinth. Who built it? Why did they build it? What does it do?

Author: Danielle

Danielle is the Graphic Designer at PCGR. She is responsible for our snazzy logo, and dabbles in other areas as the need arises.