7 Days to Die Alpha Impressions


7 Days to Die is yet another zombie survival game currently in the Alpha stages of development. It started out as a Kickstarter and is currently available via Steam Early Access. Aside from the obvious ”don’t die” aspect of the game, the main premise of the game is that zombies can actually infect you, and if left untreated for 7 days, you die (thus the name of the game). Currently it seems far too easy to find treatments for the infection. Even if you don’t have a cure stashed somewhere, you have 7 days to find one, which is actually quite a bit of time, given the amount of meds available in the game.

The mechanics of the game are pretty satisfying, from managing hunger, thirst, disease, stamina and health, to mining reminiscent of Minecraft and Terraria. The crafting system is actually pretty interesting – making you lay out materials in certain patterns in order to craft things rather than just learning a recipe and having the materials in your inventory.

The game actually looks pretty nice, considering the completely destructible world. For being in Alpha, 7 Days to Die is actually already a pretty fun game. I’m already a good 40 hours in – I can’t wait to see how the game turns out on release day. There are a few things to look out for in future releases of the game starting with an in game options menu. Having to quit out of the game to change options around made tweaking audio and video settings a huge pain, especially when you drop all of your items every time you leave a sever. The inventory and other menus are not very intuitive, and could use a little polish before a full release. As of right now, the level system seems rather pointless, although future patch notes suggest they will be addressing this soon by way of tiered item progression. All of that being said, 7 Days to Die has been one of my favorite zombie survival games to come out of Steam Early Access. Of course it is lacking content, being in Alpha, but it is absolutely a game to keep an eye on.

Author: Ben

Ben is the Founder and Editor-in-Chief of PCGR. He writes much of the content, manages the site, and does other editorial things that would bore you to tears.